The video games I love are now playing host to a mysterious and scary virus that is spreading through the entertainment industry.
Here’s what’s in store for everyone.
1 / 10 The video game That made me “fear” I’d have a gastroenteritic virus outbreak on the horizon 1 / 5 The game that gave me a stomachache when I was a kid The video-game series that started it all: Resident Evil.
That game was a gateway drug to a whole new genre of entertainment.
It was also, in many ways, the gateway drug for the first generation of videogames, as well as the one to which many gamers went for the next decade.
For me, it was my first love.
The first time I played a video game was in high school, and I’m still waiting for the day I can sit down and start playing.
In 1998, when I had just turned 12, I was hooked on the first Resident Evil game.
By the time I was in fifth grade, I’d played every single one of the series’ games, including all four seasons of the first one.
My father loved Resident Evil and was a huge fan of the show, so I went into the store to buy the game and play it.
“I got scared,” he says.
I was 14, and the first game I played was Resident Evil: The Mercenaries.
There was a little boy in front of me, and he was screaming, “The game’s over!”
I was scared, too.
I didn’t know what was happening.
And that was the beginning of my obsession with Resident Evil, which would eventually grow to include the first three games in the series, as I learned the ropes of the franchise and grew up.
It wasn’t until I was about 12, when my dad began to realize what was going on, that I began to question whether or not the games were real.
Resident Evil has been the biggest game franchise in history, but now it has become the biggest threat to our health.
At least a million people die every year from gastroenteric diseases caused by gastroenterotrophic lateral sclerosis (GERD), a disease that’s also known as chronic fatigue syndrome (CFS).
For a long time, people believed that the games had been manufactured to be a safe alternative to drugs.
But research now shows that there’s no safe way to use these games, and they can be extremely dangerous.
Some of the games have even been linked to heart disease, diabetes, and other health problems.
While we’re at it, we should also note that the first games are also the ones that sparked the rise of the internet, where people can share and share and make money from these games without the fear of a lawsuit.
So, it’s not that we’re not afraid of these games.
We’re just not used to having our fears validated, or having them acted on.
The internet, after all, has been used to create so much misinformation about the games, it can feel like an arms race.
Despite all of the hype, people still buy these games because they love them.
The ones that are popular are the ones people can spend money on and get something good out of.
What do you think?
Do you want to make it easier for others to play these games?
Do we need to be worried about the future of this industry?
Share your thoughts in the comments.